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        <title>When Worlds COLLIDE (Outer Wilds RANDOMIZER ANY% Playthrough)</title>
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        <description>0:00 Coming Up/Intro 0:58 Timber Hearth/Attlerock 8:00 Brittle Hollow 14:17 White Hole Station and Beyond 15:27 A Fool Out of Air! 16:30 Timber Hearth/Attlerock 17:38 Hourglass Twins 22:01 Go With God 23:07 Giant's Deep 30:32 Twin Impact! 30:55 Timber Hearth 31:58 Hourglass Twins 36:49 Why Does This Keep Happening to Me? 37:27 Timber Hearth 37:49 Hollow's Lantern/Brittle Hollow 40:17 Giant's Deep 41:25 Moon 42:42 Sun Station Smash 44:04 Deep Space Impact! 44:48 Dark Bramble 46:41 Giant's Deep (Whoa...) 49:25 When Worlds Collide 53:59 Interloper (Success!) 56:16 Status Check 56:42 Brittle Hollow 59:55 Brittle Bash! 1:00:13 Timber Hearth 1:01:24 Giant's Deep 1:02:15 Hourglass Twins 1:02:55 Moonscan 1:03:30 Home Stretch (Watch for Fishies) !SPOILER WARNING! If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or any other) until you have. Outer Wilds is a game of discovery in the most rewarding way. Once you have that knowledge, a core part of the game can never be experienced again. It's such a blast to play, and I guarantee you'll thank yourself for doing so. With that out of the way, welcome to my Archipelago Randomizer challenge! The aim with this attempt is to complete enough of the 87 randomized checks scattered throughout the solar system to help me warp to the Eye of the universe and finish it off, all in one session! These checks cover virtually every location within the base game. To clarify, the items/abilities obtained from the checks are random (as are other aspects of the game, such as shuffled ghost matter), but the locations of the checks are not (e.g. a random item/ability is always found* when reading the second scroll in the Construction Yard on Giant's Deep). *There can also be traps laid in a check, such as sudden ship damage or a suit puncture. So, what's an Archipelago Randomizer? From the mod page: "Randomizers in the Archipelago sense—which are sometimes called 'Metroidvania-style' or 'progression-based' randomizers—rely on the base game having several progression-blocking items you must find in order to complete the game. In Outer Wilds progression is usually blocked by player knowledge, so to make a good randomizer we take away some of your starting equipment (Translator, Scout, Signalscope, etc), and turn much of that player knowledge into items (using warp platforms now requires a 'Nomai Warp Codes' item, using the special GD tornado now requires a 'Tornado Aerodynamic Adjustments' item, etc.). These 'items' are then placed at randomly selected 'locations' while ensuring the game can still be completed." I normally incorporate the following rules: no map, no hints, no ship log, no meditation, and no velocity matching. However, this time all is fair game, as this is an "ANY%" run. In addition to that, I'll have specific mods applied, such as a certain "strange" large structure now visible in the sky so I don't accidentally run into it (again). Finally, a big thank you to the great minds at Mobius Digital for developing such a stellar game and to the many contributors in the modding community for creating the perfect excuse for me to revisit the fun physics of this clockwork solar system! Check out the links below for more info on the game and mods: Outer Wilds - Steam Store Outer Wilds - Mobius Digital Archipelago Randomizer</description>
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