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        <title>FNA/IndieRunner debugging on OpenBSD - for hackporting nerds</title>
        <link>https://spectra.video/videos/watch/54420995-449b-4851-8b43-77d7e2660227</link>
        <description>My failure to launch the latest version of Crystal Project on OpenBSD leads to a deeper dive into figuring out where fhe failure occurs in the deeper corners of FNA, FNA3D, and SDL3. While I didn't arrive at a solution (yet), this may be interesting and instructive for people who want to see how I try to debug issues with these libraries.</description>
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            <title><![CDATA[FNA/IndieRunner debugging on OpenBSD - for hackporting nerds - thfr]]></title>
            <link>https://spectra.video/w/bpsR3fbQ9Lo7FkqH53XtdK;threadId=61018</link>
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            <pubDate>Wed, 22 Jul 2026 20:25:27 GMT</pubDate>
            <content:encoded><![CDATA[<p>@holsta@peertube.dk as the name indicates, don't use it routinely. games/fna has subdirectories and the actual ports are games/fna/fna, games/fna/fna3d, and games/fna/faudio. Some <a href="http://bsd.port.mk" target="_blank" rel="noopener noreferrer">bsd.port.mk</a> operations can be dangerous when done recursively, like make update-patches. In this case, it allows me to update all 3 ports by just updating the version in games/fna/Makefile.inc which saves me a lot of time.</p>
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            <dc:creator>thfr</dc:creator>
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            <title><![CDATA[FNA/IndieRunner debugging on OpenBSD - for hackporting nerds - holsta]]></title>
            <link>https://spectra.video/w/bpsR3fbQ9Lo7FkqH53XtdK;threadId=61018</link>
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            <pubDate>Wed, 22 Jul 2026 20:18:30 GMT</pubDate>
            <content:encoded><![CDATA[<p>Thanks for uploading. I don't recall coming across DANGEROUS= before and I don't find it in the man pages. What does it do?</p>
]]></content:encoded>
            <dc:creator>holsta</dc:creator>
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